Geforce RTX: The Cost of Progress

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Views: 96742 , Video Rating: 4.24 , View Time: 13:22 Minutes, # of Likes: 1755, # of Disslikes: 313

Nvidia had to choose with their Geforce RTX Lineup. Advance Technology, or Improve performance. They made their choice, and now the community seems divided.

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Geforce RTX: The Cost of Progress

39 thoughts on “Geforce RTX: The Cost of Progress”

  1. I've corrected many videos like this already…
    Ray-tracing is not (I repeat: "IS NOT") an NVIDIA-only feature(!!!)
    RTX IS NOT AN API(!!!) The API is "DirectX Raytracing" (DXR) which is Microsoft – NOT NVIDIA(!!!)
    I wish youtubers would stop misleading people into thinking that game-developers are forced to use NVIDIA-only API in their game-code – that is simply not the case. Any hardware that supports DXR will be able to run these games unchanged(!). DXR even has an emulation-mode that can have it run on any DX12 hardware – even ones that already exist in the market – it will just run slower, so not fast enough for real-time at 1080p. NVIDIA is not giving the market a new technology of fidelity – Microsoft is(!) NVIDIA are just the first-to-market with hardware support for it – that's all. AMD will surely follow soon. And it's NOT like GameWorks(!) The games that are written with DXR support, will run just the same with AMD hardware, once it starts supporting it in their hardware and drivers.

  2. Maybe we will see some different cards focused on performance without all the rtx bells and whistles for an affordable price out later next year . Rtx is prolly just the introduction of new tech that one day maybe all the consumers can afford in a few years . Maybe the 2060 and 2050 might be 4K performance focused non rtx but instead Gtx cards that don’t cost arms and a leg, nvidia may have a hidden plan . One can only hope

  3. Having RTX won't reduce developer workloads until it's ubiquitous enough they can just tell their customers it's required. If someone doesn't have an RTX compatible card they still have to do the same work as before.

  4. It's sad, paying that much for a GPU when you know for a fact you won't be using 30% of the hardware in it. Yeah, sure, in the next few years this new tech might start going more heavily into games, but by then your $1200 GPU will be outdated as hell.

  5. I skipped the 1080ti when it didn't make that much difference from my 980ti Founders (OC'd running 1440p) so was looking forward to the 2080ti, I'll probably wait for next iteration. I have upgraded the rest of the system I7 8700k OC'd which make a nice difference.

  6. Very interesting video. Personally I think all of this 4K madness is actually bad for gaming because of the prohibitive cost of top end g-sync 4K IPS monitors. Spending over $1,000 on a monitor just seems like insanity to me. This is especially the case when considering the SLI setups you’re going to need in order to power a setup like that with decent frame rates. I was surprised that you didn’t mention SLI tech at all in your video.

  7. I strongly endorse their decision to go the RTX route, its pushing the industry forward and in releasing Ray Tracing capable cards now they allow for a phased introduction into the market rather than only releasing the Quattro GPU's, whereby there will already be some Ray Tracing capable cards in the user base by the time these features start to become more mainstream. I probably won't buy the first iteration RTX cards myself simply because I personally don't generally find it worthwhile to pay the hefty premium for the highest end products, principally as the software developers that actually might use that hardware generally haven't created products for it yet, but due to the early release of this, Ray Tracing is likely to be more commonly in use in time for the next (probably 7nm) RTX card. Correspondingly, I will be more likely to buy the second generation and will thus be an earlier adopter of this tech than I might otherwise be, as an upper-mid end user.

  8. OMFG NO ONE HAS monitor that does 4K @ 144hz!!! Lmao MAYBE 1 out of 200,000 actually HAVE a monitor that does 4K at more than 60frames!!! So WHY THE FUQ would nvidia invest in a graphics card that will only benefit such a small group of people!!!! Even NOW, iThink its like 80% of gamers are still using 1080p monitors!!! So Nvidia instead of pushing towards super fucking expensive 4K that MOST aren’t even willing to spend money for due to STUPID RIDICULOUS price… they went toward tech that would benefit people’s currently used tech!! it’s not that complicated! And 1440p res works just fine with 1070, 1080, 1080ti!!!<-AND THATS AT 100 plus frames! 4K’s biggest benefit is in VR.. or their wise it’s a waste of $

  9. The thing is a TON of developers use consumer cards in their development. If you want the adoption of ray tracing it needed to be in consumer cards as those studio cards are way out of the price range for smaller developers.

    I don't think raytracing for mainstream games should be held back by a desire for 4K.

  10. IMHO this is going to be something of a disaster for them. It's only going to be on the absolute top of the line cards and at a MASSIVE premium which is going to discourage implementation.

    To be completely honestly, we're 5 years away from this being in any way practical or wide spread.

    It's going to be PhysX 2.0.

  11. I do think RT will take over at some point for high end graphics effects (illumination/reflection), but even then the groundwork is still based on regular graphics. What I find more interesting is if turing is just a tweaked ampere chip with some firmware routines designed for RT in general, because the technology is incredibly interesting for other markets like the movie industry, if it turns out they're actually running custom silicon that'd actually be cool.

  12. Kudos to nVidia. 4k gaming is so overrated. I highly prefer the sheer performance of gaming at WQHD 1440p. I certainly would rather have Ray tracing at this high performance resolution than 4k.

    In all honesty though, I'm just sticking with my 2 GTX 1080's in SLI until whatever comes out after the RTX 2080. I have skipped every other generation of cards for two decades now unless the improvements offered are simply phenomenal like they were from the 900 series to the 10 series.

  13. I feel as if a lot of people are missing how ground breaking this tech is, both in game and most definitely outside of the realm of games. GPU driven renderers like Octane Render are already working on utilizing the new RT Cores to drastically improve production level render times. Large 3D programs like Maya, Max and the like are working on utilizing the new tech for having real time raytraced viewports. All of this and it'll work off of a consumer grade card as opposed to being feature locked to insanely expensive workstation cards. Just what this means for hobby and semi proffessional 3d artists is huge. This is a giant leap for industries of visualization including architecture previs, product previs, industrial design and more.

    On top of all of that, it's still a more powerful card then the last gen so if you don't want your "gimmicky raytracing" you can turn the feature off and still benefit from better framerates then you'd receive on your 1080Ti. If you consider the new DLSS technology and it's implementation then the increase in framerates outside of raytracing are going to grand. The cards out of the gate might only be a 25-35% increase in performance but if you consider DLSS that number could be much higher in supported games which perfectly falls in line with the new high frame rate 4k monitors. So yeah, you'll get your 60fps at 4k, don't worry.

    The founders edition nonsense does hurt the price point on all of this gen's cards but either way you slice it. What Touring is doing is fucking mind blowing. People just need to know more about how graphics work to really appreciate how much power these cards actually have.

  14. I have wondered for years why the push has been resolution over quality.

    Ray tracing in realtime in games is what I have wanted since I first played with raytracers 20 years ago! Awesome Nvidia!

  15. RTX is shit at the moment, 20% cute graphics, 80% marketing. I actually admire Nvidia CEO how he perfectly delivered shit on a gold plate 😀 And I'll continue calling RTX like that until I'll see ray tracing on Vulkan API.
    + I actually don't agree that Ray Tracing will help small companies. It's a fresh API and my experience says that everthing new with 80% marketing is buggy and slow.

  16. Honestly the rx says it all it's a first gen and I advice skipping first gens on pretty much everything the rx3080ti is what I'll be looking forward to in the future

  17. RTX looks artificial and unrealistic for the most part. What in the world is so shiny? Additionally saying that RTX will speedup dev process supporting this with pitch-black RTX scene in a hut… It is almost like saying that natural light will speed up film making process, where we all know that screen reflectors, light diffusers and tons of other post processing methods need to applied in order to have not a realistic effect but artistic value. – RTX is a fun concept but long from giving a real production value.

  18. Vulkan did not change anything?? Try to compare the Talos Principle between OpenGL and Vulkan, and see what difference it makes. Even Doom has a +30% framerate increase with Vulkan compared to OpenGL.

    NVidia chose another route because 4k is only smokescreen, it may attract hard-core gamers, but most people don't care about it. The reason why many people talk about it is because of the imitation effect. If console A offers it, then console B must also offer it; it's a marketing value. All it brings is more money for these companies, but nothing else for the community or the industry.

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